
The music is annoying sometimes, as it constantly plays, but luckily, it can be turned down/off if the player desires. Sounds sound, well, old school, but that's good, considering the game. There is little in the area of voice, maybe grunts, but that's it. There really isn't much to say about them, the controls are like the graphics, old as hell. The controls are very simple and straight forward, one button allows you to jump, the other cycles through your inventory, attack enemies, place item, etc. Everything looks great (considering the pixels are the size of those on the original Game Boy), if you are very picky about graphics, and playing anything before 2005 makes your eyes bleed, then you won't like this game.

Well, this game is basically Lego's, therefore the graphics aren't impressive, but they aren't trying to be. The 2nd is better, but I have no picture. My 1st conception on what the Creeper might look like in a rounded world, not very scary. If the Creeper gets to close, it will explode, damaging (or most of the time, destroying) everything in a large radius. The notorious Creeper is my favorite, I don't know what the fuck it is, but it will wreak you if given the chance. The monsters will pursue you until you enter a 'Safe Area' (again, house), you die, kill them or run far enough away. They can be warded off with light, and shelter (i.e. At night, monsters come out to wreck havoc (unless you're playing on 'Peaceful'). There's a tad bit of survival in here too. Luckily, once you find some better materials, grinding is much easier.

I've spent 3/4th of my time mining blocks, trying to find those elusive diamonds and trying to build stupidly long rails, and I'm far from finished. If you dislike grinding ANYTHING, this will not be for you. Updated versions now have 'Creative Mode', which allows you to spawn blocks and other goodies whenever you want, making daunting tasks much easier to tackle.
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While I'm sure there are some Mod Tools that make these tasks easier, it still proves the point. Also, if you are one of the many who are looking forward to playing this game with a friend in split-screen then you better have an HDTV too because it won't work otherwise.
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Not to mention the countless possibilities for DLC.Īs I said before, this is a LOVE IT or HATE IT game so download the demo before you buy it.
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Thankfully the fun won’t end anytime soon since Minecraft will likely require frequent updates to bring it up to par with it’s PC counterpart. It’s definitely not for everyone, and at 1600 MSP($20) it can be a difficult buy(I had a hard time deciding if it was worth it). However, I have to warn you that Minecraft is definitely a LOVE IT or HATE IT game. Minecraft doesn’t rely on pretty graphics or an engaging storyline, but it’s immense freedom to do whatever your mind desires is what will keep you playing until you realized you have forgotten to eat, sleep, and go to the bathroom. Other PC games that move to consoles have had huge problems with their control schemes, The Sims for example, but everything on the Xbox 360 is simple and any complicated action can be done with just a few button presses. Now, I’ve never played Minecraft on the PC before but as far as I can tell the controls work great. The game makes you feel successful when you build your first shelter and survive your first night, but when you build a giant mansion with 16 rooms you’ll feel like a god! The possibilities are endless and I can imagine wasting countless hours of digging never-ending holes and building giant skyscrapers for many months to come. You can literally change the layout of the game world in any way you see fit. Some of the best game-play comes from the creativity of the player. Nightfall brings out an onslaught of killer creatures that range anywhere from bumbling zombies to exploding green things dubbed “creepers”. Sure, this might sound boring but once the sun goes down you’ll be forced to stop mining and start surviving. If you want to get anywhere then you’ll be mining resources to construct tools that will help you mine resources faster and construct better tools and it’ll pretty much play out like this for the first several hours. You start out with nothing except the ability to mine everything around you, and trust me, you will be mining EVERYTHING. I quickly realized that, while there is no story or any real direction to help you move forward, the depth of this game is only limited by what you choose to do in it. I had dug a hole so deep that I couldn’t see the sun anymore and when my shovel broke from wear and tear I realized I would have to dig my way back up with nothing but my hands, and I was hooked.

It wasn’t until I had made myself a wooden shovel and started to dig at the ground under my feet that I realized it's potential. I had never heard of it before and after playing the tutorial level I wasn’t sure what to make of it. At first I didn’t know what to expect from this game.
